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The caster takes a -4 penalty on all attack rolls and save DCs for destructive blasts for 1d4 rounds. This guide focuses on the elements that can cause HP damage (not ability-score damage), including both the physical and mental elements. Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. Your sphere has no mass and does not impede movement, and your sphere must stay within your destructive blast range or disappear. Mythic Spheres Roll twice more on the table, ignoring any repeat rolls or any further maximum rolls. Prerequisites: Destruction sphere (Admixture), War sphere. If a creature has immunity to your destructive blasts damage type, treat that immunity as if it were resistance 40 instead of immunity and calculate as normal. You may have one active blast trap at a time, +1 per 10 caster levels; placing a trap beyond this limit deactivates an earlier trap of your choice. Sigil of Destruction is a Ring in Pathfinder: Wrath of the Righteous . BigNorseWolf Mar 18, 2011, 08:52 pm | Five Torches Deep SRD Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the destructive blast with a fey-link in place of a second blast type. A DC 30 Knowledge (arcana) check is enough to learn this method of destruction. The ground directly beneath the targets space or the target area receive the effects damage in addition to the normal targets. Body Control Any creature that enters a square that has been occupied by an affected creature since the beginning of the casters previous turn takes damage equal to caster level of a type corresponding to the triggering effect. | d20 Anime SRD You may place a destructive blast onto an adjacent, unoccupied 5 ft square. In addition, whenever you could discharge a satellite as an immediate action, you may instead expend an attack of opportunity. If the die size for the two blasts are d8 and d6, use d8; if d8 and d4 use d6; if d6 and d4, use d4. The only thing that there is to get any extra mileage out of Creative Destruction is using its 1 hour duration to be able to walk into a fight with an extra 10HP before initiative is even rolled, by casting a damaging spell on a useless target before the fight. Prerequisites: Destruction sphere (Admixture), Creation sphere. You must have a free hand to use this ability. When activated, you touch the chime against an unattended object, casting shatter upon the object, ignoring the object's Hardness if it's 6 or lower. General Wikidot.com documentation and help section. Instead of fire damage, the target suffers damage according to the damage type the effect. This blast shape cannot be combined with the Extreme Range advanced talent. You may increase the casting time of your destructive blast by one step to increase the damage to d6 per caster level (2d6 minimum) without increasing the spell point cost. If the ghost strike does not allow a saving throw, your target is allowed a Will save to negate its effects. Any square receiving fire damage exceeding caster level becomes cleared of this effect. Your destructive blast ignores the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. If the (blast type) talent chosen has additional spell point costs, an additional use of channel energy must be used in place of each spell point required. Aligned Energy. When using this talent, you do not need to pay additional spell points for using Admixture feats beyond the cost of the effect that they are applying (such as a ghost strike which may cost 1 or more spell points on its own). A burning creature takes 1d6 damage the following round, plus 1d6 per round until the flames are extinguished. Destructive Aura - Spells - Archives of Nethys: Pathfinder 2nd Edition Any armor or robes worn by the caster take half the damage that would have been dealt by the effect. Creative Destruction (Su) . Destruction Necromancy [ Death] This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. You must have a clear path towards the destination (this ability does not allow you to pass through solid obstacles or opponents, though it may allow you to circumvent an enemy if you have a clear path around them within the tethers reach). Any creature struck by the attack or that failed their Reflex saving throw if one was required must succeed at a Will saving throw or be shaken for 1 round. You may channel your destructive blast outwards without aim or direction, shaping it into a burst centered on you with a radius of 10 ft. + 5 ft. per 5 caster levels. You may spend a spell point to change your destructive blast into swirling winds that swirls around the target, dealing nonlethal bludgeoning damage. You may pass through occupied spaces by making an overrun maneuver as a free action against the targets, using your caster level + your casting ability modifier in place of your base attack bonus + your Strength modifier for this check. A gore blast deals bludgeoning damage, but ignores spell resistance, spell turning, and can penetrate a globe of invulnerability, antimagic field, or other forms of antimagic, and is not treated as a spell or magical for the purpose of bypassing damage reduction, damaging incorporeal creatures or for creatures or classes that gain a bonus to saving throws against magic. Any creature struck by the attack or that failed their Reflex saving throw if one was required must succeed at a Reflex save or be entangled and unable to move. Breaking free of the entangled condition is a move action, requiring either a Strength check or an Escape Artist check against the crystal blasts save DC. In addition to the normal range and shape, the effect creates a close range burst that includes the caster. Your destructive blast ignores energy resistance equal to your caster level. Prerequisites: Destruction sphere (Knights Blast (blast shape)). Change the name (also URL address, possibly the category) of the page. The caster takes a number of points of ability damage to his casting attribute equal to the effects caster level/4 (minimum 1) even if he would normally be immune to ability damage. Crystals persist for 1 hour per caster level. Trap Benefit: When using a destructive blast (blast shape) that allows a Reflex save with a blast type that deals cold damage, you may replace the Reflex save with a Fortitude save. Any creature moving at half speed or slower can pick its way through the area with no trouble. Creatures already under the effects of your blood control instead may be targeted by a (quicken) or (still) ability. Bear Source: Expanded Spheres: Baron's Lost Apocrypha. As it is not a weapon damage type, it automatically bypasses all damage reduction. You deliver 2 surges, each requiring a melee touch attack or a ranged touch attack within range. You may spend a spell point to have your destructive blast deal electricity damage. This removes the entangled condition and destroys the difficult terrain. Benefit: When you omit creatures from being affected by your blast using Selective Blast, you may choose to have the effect of any Admixture on the blast affect only the omitted creatures rather than affecting damaged creatures. Prerequisites: Destruction sphere (Admixture), caster level 5th. | Open Fantasy SRD You may spend a spell point to have your destructive blast deal untyped damage. . Benefit: When you end your movement when using Energy Leap, you may choose to also deal your destructive blast damage in a burst centered on your square with a 5-foot radius, + 5 feet per 10 caster levels. You must be aware of the attack and able to act. A stone blast ignores spell resistance, spell turning, and can penetrate a globe of invulnerability, antimagic field, or other forms of antimagic, and is not treated as a spell or magical for the purpose of bypassing damage reduction, damaging incorporeal creatures, or for creatures or classes that gain a bonus to saving throws against magic. Spheres of Might Creatures in the effect are allowed a Reflex saving throw for half damage. Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. This is a magical trap with a Perception DC and Disable Device DC equal to the blasts save DC. Prerequisites: Creation sphere (Plasma Production (material), Potent Alteration), Destruction sphere. You may spend a spell point to arc your destructive blast between multiple targets. The damage die size increases to d8 against undead creatures and any creatures vulnerable to sunlight. Your destructive blast becomes a stream of jagged blades, dealing slashing damage, and using d4s for damage dice instead of d6s. The Pathfinder Rules Questions forum has several threads about the spell, all expressing similar concerns. Rings is an accessory that contains and provides special or extra unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Damage dealt is calculated as if the destructive blast was its original damage type as well as nonlethal (for example, an acid blast would still be subject to acid resistance), but the resulting damage is added to the targets nonlethal damage total and not subtracted from their hit points. You may change the damage type of your destructive blast to cold. If you possess the Admixture talent, you may choose to make the maximum possible value of the die (8 for a d8, for an example) be an admixture of two other blast types which you have selected for the talent. A creature may only take this damage once per turn. If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. Rare Damage Types. You may spend a spell point to make your destructive blast become a thundering sonic boom, dealing sonic damage. If you spend an additional spell point, you may deliver one additional surge, plus 1 surge for every 6 caster levels you possess. Decrease the effects damage die by 1 step (1d8, 1d6, 1d4, 1d3, 1d2). Whenever a destructive blast unaltered by a (blast shape) talent misses its target, you may spend one spell point as an immediate action to form a satellite as though you cast that destructive blast with the Energy Satellite (blast shape). You may make a bull rush as a free action at range against the target or targets struck by the attack or that failed their Reflex saving throw if one was required. You may make a disarm attempt at range against any creature struck by the attack or that failed their Reflex saving throw if one was required. If you possess the Mass Aegis talent, you may apply the aegis effect to all targets damaged, up to your maximum targets from Mass Aegis, Source: Card Casting 2: Counters and Control. Any creature struck by the attack or that failed their Reflex saving throw if one was required suffers bleed damage equal to 1/2 the number of damage die rolled (minimum 1). Herbalism Your destructive blast deals untyped damage, and uses d4 instead of d6 as its damage die. Benefit: The base critical threat range of your destructive blast increases to 19-20. This bypasses the immunities of the undead type. Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage be targeted by an enhancement effect that you possess. Ragathiel - Deities - Archives of Nethys: Pathfinder 2nd Edition Database All of the effects damage die are minimized (treat as if you rolled the minimum value on all damage dice). If you have a climb speed, you may even end this movement on a wall or ceiling. This ability can only target creatures, it cannot be used to affect objects. At least one of these cubes must be in a square adjacent to you. You may make a trip attempt as a free action at range against the target or targets struck by your alkali blast or that failed their Reflex saving throw if one was required. A new saving throw must be attempted to resist radiations initial damage each round a victim remains exposed to it. This page includes talents that are more powerful than the ones presented on this page - but remember, Advanced Talents are only available with GM permission. These blades disappear after 1 minute. A destructive blast whose damage was increased by spending an additional spell point does not deal increased damage when reformed into a satellite with this feat. You may spend a spell point to surround yourself with elemental energies as a move action. These crystals can be passed to other creatures for later use. Destruction - Wikis Pathfinder-fr Objects weighing more than 1 pound per caster level are not affected. Affected targets are allowed a Reflex save for half damage. The Admixture Savant is an Elementalist that specializes in the use of the Admixture talent, gaining new abilities to maximize their use of this power. You must be aware of the attack and able to act. (This is usually yourself, but if using a talent such as Explosive Orb, it would be the center of the blast. In addition, the targets square (or the blasts affected area) becomes overgrown with living crystal. | d20HeroSRD The crystal blocks line of sight and line of effect to and from the encased target. Fallen Fey The target must pass a Reflex save, or have its movement speed reduced in half until 24 hours pass, or it receives at least 1 point of magical healing. All hostile creatures within close range of the caster are bull rushed per the Air Blast talent even if they take no damage from the effect. This does not stack with the Maximize Spell metamagic feat. Any creature struck by the attack or that failed their Reflex saving throw if one was required must succeed at a Fortitude save or treat all creatures as if they had concealment (20%) for 1 round. Prerequisites: Destruction sphere, Nature sphere ((metal) package). You may not target the same creature with a satellite more than once per round. If other relevant materials exist in your campaign, the GM may determine at what level this talent applies to them. In the monster manual for pathfinder it says undead are immune to spells that cause fortitude saves. Alternatively, you may spend an additional spell point to center a figment effect on the targets square or another affected square. Creation At the start of each of its turns, the target must succeed on a Fortitude save or suffer the damage and effects of your destructive blast. The spell point cost of the effect increases by 1. At least one of these cubes must be in a square adjacent to you. When you use Admixture in conjunction with the Blast Salvo blast shape, you may cause some of the surges to use one blast type used in the Admixture while other surges use the other blast type. Prerequisites: Destruction sphere (Admixture), Mind sphere. Prerequisites: Death sphere, Destruction sphere (Admixture). Your destructive blast becomes a stream of jagged thorns, dealing piercing damage. Any creature struck by the attack or that failed their Reflex saving throw if one was required must succeed at a Fortitude save or be sickened for 1 round. Even if this (blast shape) damages a target more than once, this (blast shape) only counts as damaging a target once for the purposes of (blast type) effects and the Cascade Failure talent. The caster gains a +2 bonus on all attack rolls and save DCs for destructive blasts for 1 round. Any creature that enters a square that has been occupied by an affected creature since the beginning of the casters previous turn takes damage equal to caster level of a type corresponding the triggering effect. Destruction | Pathfinder on Roll20 Compendium If using Guided Strike, you may choose from which direction you want to push the target, even pushing them up or down if you should desire. Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. Hatred Subdomain Source Champions of Corruption pg. Breaking free of the entangled condition is a move action, requiring either a Strength check of an Escape Artist check against the bramble blast's save DC. As a standard action, you may make a single weapon attack in conjunction with making a destructive blast. Destruction Domain - Pathfinder: Kingmaker Wiki in: Domains Destruction Domain Edit 0 of 2 minutes, 23 secondsVolume 0% 02:22 Destruction Domain is one of the divine domains in Pathfinder: Kingmaker . The caster gains immunity to the effects damage type or types for 1d4 rounds. Ignore any results that require rerolls. Heroes of the Jade Oath She needs to be able to deal electricity damage. The ground directly beneath the casters space receives the effects damage in addition to the normal targets. As a move action, you may spend a spell point to surround yourself with an aura of elemental energies for a number of rounds equal to your casting ability modifier; any creature that ends its turn within 5 feet + 5 feet per 10 caster levels of you is affected by your destructive blast, though the damage is reduced to its minimum (so a 4d6 blast would deal 4 damage, or 12 with Crafted Blast). The target of your crystal blast must pass a Reflex save or be entangled and unable to move. When using Admixture in conjunction with this talent to fire a blast salvo in which each surge only carries a single blast type, you may spend 2 spell points to fire one additional surge plus another per three caster levels rather than per six caster levels. He creates the following table to determine the effect of his destructive blast whenever he uses it. An alternyating current blast deals electricity damage. You may cause your destructive blast to sap the magic energy from your target, funneling it to you. Once the tether is anchored, you may, as a move action, attempt to move to any other legal square within the tethers reach (as determined from the anchor point) without provoking an attack of opportunity, regardless of your normal move speed, by attempting an Acrobatics check and comparing the result to the CMD of each creature adjacent to the start and destination points; success on this check allows you to complete the movement, and failure causes you to fall prone in a square adjacent to the creature whose CMD you failed to beat. If different damage die apply to the different types, use the largest. If a blast type or blast shape grants a combat maneuver check, that maneuver ignores normal size limitations. Prerequisites: Destruction sphere (any two (blast type) talents in the crystal blast type group including either Crystal Blast or Living Crystal Blast), caster level 10th. If you possess any Admixture feats, you may select any effects that you could apply to an admixture (such as ghost strikes if you possess Ghostly Admixture). This bypasses the immunities of the undead type. This brand lasts for one round per level. Destruction is a Necromancy Spell in Pathfinder: Wrath of the Righteous . You may change your destructive blast from bludgeoning damage to acid damage. This applies after the effects damage. Your destructive blast deals negative energy damage. If used in either way, the duration increases to 1 round per caster level. The tether has 10 HP plus 2 HP per caster level, hardness equal to 1/2 your caster level, and a break DC equal to the blasts DC. Legal Information/Open Game License. Destruction - Domains - Archives of Nethys: Pathfinder 2nd Edition Database Any creature that enters a square that has been occupied by the caster since the beginning of the casters previous turn takes damage equal to caster level of a type corresponding the (blast type) talent used. If the caster does not have enough spell points, he is instead dazed until the end of his next turn. Force. Click the header above to visit the Advanced Talents page. Pushing a target into the ground knocks them prone if the bull rush is successful.). You may spend 2 spell points to gain both of these benefits with the same rebuff. If both rolls thus ignored, there is no effect. Whenever the energy sphere successfully deals damage to a target, its size increases by 15-foot square. When targeting a single object, the destructive blast simply disintegrates as much as a 10-foot cube of nonliving matter. Additional effects from a destructive blast modified with this blast shape only affect a creature once regardless of how many times they are damaged. A crystal blast uses d4s instead of d6s as its damage die and deals piercing damage. Any creature who steps onto that square is affected by your destructive blast, and is allowed a Reflex save for half damage. Prerequisites: Destruction sphere, Nature sphere (any (geomancing) talent). Granted Powers Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). When using Damage Control, creatures struck by your destructive blast (if it requires an attack roll) or that fail their saving throw are considered to have been damaged by the effect for the purpose of triggering Admixture feats. Instead of fire damage, the caster suffers damage according to the damage type the effect. The Elemental Scion is a Shifter with added skill at elemental transformations and destructive blasts that match their element. Creatures without a Constitution score instead take Charisma damage. You may select different (blast types) for each satellite formed this way, spending any additional spell points or costs required. Domain Selection | Pathfinder Wrath of the Righteous Wiki Character Information / Abilities / Class Features / Cleric Abilities Updated: 23 Jan 2022 19:34 Domain Selection A divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. For example, you might create a spark with a Fire Blast, drive a nail into wood with the bludgeoning force of a standard destructive blast, or make an indistinct sound with a Thunder Blast. Creatures reduced to 0 or fewer hit points by the effect are disintegrated, per the disintegrate spell. This secondary effect ends only after a character succeeds at two consecutive Fortitude saving throws to resist secondary radiation damage. In addition, the targets square (or the blasts affected area) becomes overgrown with crystal and counts as difficult terrain. The additional spell point cost of Greater Admixture still applies. The creature may make a Reflex save to negate the damage. This sphere has a 20 feet fly speed + 5 feet per 2 caster levels and perfect maneuverability, and wind does not affect its course. A blast trap lasts for 10 minutes per caster level before becoming inert. This bypasses the immunities of the undead type. If the blast types have different caster levels, then use the lowest caster level for determining the Admixtured destructive blasts caster level. Your destructive blast deals negative energy damage. Unusually massive projectiles (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects are not affected by this ability. Affected creatures are allowed a Fortitude saving throw for half damage. Anything other than an inanimate object struck by this kind of destructive blast only takes half damage from it. A target may also destroy the crystal on a square or creature by dealing 3 damage per caster level to the crystal. For example, you may fire a knights blast which travels 40 feet forward, then turns 90 degrees and travels 20 feet left, right, up, or down. Any additional costs incurred by the additional effect must be paid as normal. Effect This spell instantly delivers 10 points of damage per caster level. A creature may only take this damage once per turn. The wall does not block line of effect, line of sight, projectiles, or thrown objects. This bypasses the immunities of the undead type. Any creature struck by the attack or that failed their Reflex saving throw if one was required must take a 5-foot step. Mind You may choose to forbid a more specific set of actions, but any forbidden activity should be easily stated, and no more broad than the example categories. for every five caster levels. Benefit: Whenever a creature within range is the target of a ranged attack, you may spend a spell point as an immediate action to target the projectile with a destructive blast. Navigation If you possess the Admixture talent, you may pay the additional costs of Admixture as normal to apply multiple damage types to the geomancing effect or alter only half of the damage of the effect (with the other half retaining the original damage type of the geomancing effect). All of the effects damage die are maximized (treat as if you rolled the maximum value on all damage dice). If you are of good alignment, you may spend a spell point to make your destructive blast deal sacred damage. Learn more. This talent may be taken more than once; each time the number of satellites maintained simultaneously increases by one, though each requires a separate immediate action to discharge. When augmenting a destructive blast with Destruction talents, you may only apply 1 (blast type) talent and 1 (blast shape) talent to each individual destructive blast. You may make a Disarm attempt at range against the target or targets affected by your static blast. You may choose to have all damage dealt by a destructive blast be nonlethal damage. Any additional spell point costs associated with the chosen (blast type) talent must be paid as part of casting summon. When used this way, your destructive blasts extend into the Ethereal Plane to affect ethereal targets normally, and does not halve damage or suffer a 50% failure chance against incorporeal targets. If using Guided Strike, you may choose which direction to pull the target, even pushing them up or down. Dual Wielding You may spend a spell point to have your destructive blast deal untyped damage. The ice melts as appropriate to the environmental conditions (1 round per caster level in hot environments, 1 minute per caster level in normal conditions). | ACK-SRD You transmute your destructive blast into a sticky, acidic sap. As an immediate action, you may discharge the sphere against any creature within 5 ft + 5 ft per 10 caster levels, dealing your destructive blast damage. Spheres of Power (Old) You may choose whether or not the altered or created object takes damage from the Explosive Orb. Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). Any creature that would have been damaged is instead healed a number of hit points equal to the damage they would have taken, up to their normal maximum hit points. Targets who take damage from your thunder blast must succeed at a Fortitude saving throw or be deafened for 2d4 rounds. A shock blast uses d4 instead of d6 as its damage die. Sniper Any material NOT covered by the Open Game License Version 1.0a is covered by the. Only a target successfully struck by the blast (or one that fails their Reflex saving throw if one was required) is affected. | 4 Color SRD (Astonishing Super Heroes) Beastmastery Final result should be between 9-11 points. If using Guided Strike, you may choose from which direction you want to push the target, even pushing them up or down if you should desire. If the die size for the two blasts are d8 and d6, use d8; if d8 and d4 use d6; if d6 and d4, use d4. Any creature damaged by the blast must pass a Fortitude save or be blinded for 1 round. Destruction Domain - d20PFSRD Casters caster level is treated as 1 for determining range and area. You may spend a spell point to increase this burst to a radius of up to 10 feet + 5 feet per 5 caster levels (Reflex half). A single type of physical damage, piercing, is hindered by most types of damage reduction (DR), while cold damage is one of, if not the, most resisted energy damage types, so simply changing the damage type should allow a reasonable power without further adjustment. | 13th Age SRD | OGN Articles Quests can provide unique adventuring experience, as well as powerful gear and treasures. A solid AOE, the ability to whittle down resistances, and the sonic damage type for Emblazon Energy are all worthy reasons to invest. Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage targeted by an alter time ability that you possess. | Everyday Heroes SRD Fate Benefit: You gain the ability to alter or create objects with highly explosive properties. This removes the entangled condition from the creature and destroys the difficult terrain. This applies before the effects damage.